Monday, March 3, 2008
Consumerism, the root of all that is bad
We realize that consumerism is bad but we don’t really react until it is too late. Global warming, oil depletion, recycling to reduce pollution, are just some of the crisis we face today and this all rooted from consumerism. Eventually we are all going to consume everything until there is nothing left but each other. Then what happens next?
Sunday, March 2, 2008
Consumption: fad...?
Are we a virus?
- Hugo Weaving as Agent Smith in The Matrix

I found this quote amusing not only in reference to Zygmunt Bauman but also the other readings. When the question of consumerist society arose in all these readings and how to defined it, I personally found this reference the most valuable. It matches very nicely with what Bauman stated on page 23 of Work, Consumerism, and The New Poor From the Work Ethic to the Aesthetic of Consumption, ”to consume also means to destroy. In the course of consumption, the consumed things cease to exist, literally or spiritually. Either they are ‘used up’ physically to the point of complete annihilation, such as when things are eaten or worn out, or they are stripped of their allure, no longer arouse or attract desire, and forfeit their capacity to satisfy one’s needs and wishes.” After doing these readings, what else needs to be said? Is the computer the cure as it is in the Matrix? Hoepfully it will not go that far. I also find it amusing that in that same film series, the designer of that program is called the architect. Actor Helmut Bakaitis stated “I am the Architect. I created the Matrix. I've been waiting for you. You have many questions, and although the process has altered your consciousness, you remain irrevocably human. Ergo, some of my answers you will understand, and some of them you will not.” So as we look into the future via The Matrix, I find it amusing that we as architects will end up trying to save the world from over consumption. Is that what we are doing by taking this class? After all of our attempts as architects to alter consumerism, will we ultimately have to figure a way around it and simple take control without the mindless consumers even realizing it? How close or far from reality is this film?
building on spatial credit
But it is quite a different thing to build a structure without even knowing if it is to be inhabitated, and what's more, not caring if it is to be inhabited. The Chinese are building on spatial credit, consuming now what will be needed in the future. It is a flaw in statistical strategizing that they measure economic success by amount of built space, and a flaw in governing structure that that statistic is being manipulated through forced infaltion. But it is an interesting architectural strategy to simply put up the frame of a building for someone else to fill in (or not) and inhabit (or not).
I can't help but draw connections to the current condition of Syracuse - vacancy initiated not through choice and bureaucratic zeal but through abandonment and neglect - which is a city full of empty frames waiting to be filled up. Right now, there are many of these empty frames in Syracuse becoming re-inhabited: the Warehouse, the fabric of the near west-side, various infill buildings downtown being converted to housing, and (most famously) Armory Square. The city, having been deserted and forgotten, has turned into the coveted Tabula Rasa where any intervention is good intervention. What China is doing is constructing vacancy, simply skipping the golden age bit and skipping straight to revitalization. And this is nothing new. Historically, newly developing countries have been known for skipping a few crucial steps that their predecessors took so that they could advance faster and catch up/surpass those predecessors. Just as America's industrial machine quickly outpaced the rusting British industrial establishment, so has China's (sub)urban sprawl quickly surpassed the lazy American dream.
keeping architects busy
These empty cities remind me of a development in my hometown in Delaware, which isn’t on such a large scale. Some developers from Baltimore have been building up parts of the riverfront in downtown Wilmington as mixed-use, and devoting much of the space for upscale housing. Although designed with good intentions and certainly with my support, because it would be amazing for more of the city to be occupied, these developments haven’t yet created a community. Perhaps, in time pace will pick up. Developers build property that investors buy up, but don’t actually use. What I find quite ironic is that these investors dodge the marketing strategies and the architect’s forecasting of the atmosphere of these developments. The cute Rhino representations of these developments aren’t realized, as the apartments and condos, although owned by individuals, remain unoccupied.
It seems that consumption, for the very rich, also occurs on a larger scale. Those who can afford to buy up the newest properties proceed to let them remain unoccupied, and hopefully sell them later for a profit. The speed of development, the knowledge that the value of the area will continue to increase, seems to be an incentive to buy property and promotes the financial success of the developers. However, long-term implications seem to take the back-burner.
The ‘Bootable’ City
So what are the consequences of that mentality? Well if that mentality was present in the 1850’s (as it was to a degree), it might mean buying a pretty new chair and throwing out your old one. Or maybe you give that old chair away. Or maybe you break the wood apart and use the raw materials to create something new: perhaps a desk. Now though, in an age of heavy and specialized electronic, what happens when you buy a new computer to replace your 6 year old one? Do you give it away? …Who really wants it? Can you use the parts to build something new? …No, they’re all completely obsolete. So what can you do but throw it out? And goodness knows there’s a hell of a lot more embodied energy in that conglomeration of microchips than there could be in any chair, wooden or otherwise. When you get a chance, you should watch the Story of Stuff to see a simplified but accurate explanation of where your stuff goes when you throw it out.
Now, take that temporality up another level to not only a product, but a place, like Dongguan. A place where architects spend not years or months, but days designing new buildings, where the developer needs that construction plan yesterday, where companies with twenty year contracts have the potential to make more money building new factories in new cheap places than continuing to use their old ones. Thus we find ourselves with enormous investments in physical matter and spatial constructions being completely abandoned. And it’s beyond that, even to the point where the new constructions in the
So what’s the solution?
Bauman also discussing the importance of instant satisfaction to a consumer. Ironically, on the small scale, this trend is actually moving us towards a less ‘physically’ wasteful society, as now people are more likely to download songs instead of buying the CD, downloading applications instead of buying them, and soon we’re even reaching a point where e-books may be more often sold than real books. The advantage? They’re infinitely reproducible and use only as many resources as it takes to download the file. So how does that transfer to the city?
Well...
Maybe the future is living in your little house or apartment but working in a virtual ‘SimCity’-like environment, where the
Conferences, collaboration, and client meetings could all be done online. No need to leave the comfort of your own home, no need to get dressed below what your webcam will show, no need for gas, no worries about traffic, no excuse to be late, no need to EVER SPEAK TO ANYONE IN PERSON EVER AGAIN.
Chew on that for a while, and tell me what kind of funky aftertaste it leaves in your mouth…
extended editions, director's cuts, and limited editions
The consumer society highlighted in Zygment Bauman’s, “From the Work Ethic to the Aesthetic of Consumption,” the consumer is seen as having an endless capacity to consume. The time allowed for consumption is constantly forced smaller and smaller as they are constantly introduced to new and better temptations.
Instead of being exposed to only one of a certain product over a long period of time, the consumer has a constant supply of product upgrades and improvements that are forced upon them. Looking at just one product, the DVD, evidence of this is all too prevalent. Gone are the days where a movie was released in but one format, and with the same amount of discs and content. Today the consumers desire to consume is filled with an endless possibility of purchases. The standard release arrives first, followed by an extended cut, a 2-disc release, an unrated version, and then the director’s cut, and so on. Years later a Limited Edition version is pushed upon the consumer, and the box set, which is a “must have” for any true fan of the movie. In order to fill the gaps between the consumer’s purchases, more and more products are being produced in order to create a desire to consume that had never existed.
The jump from the previous producer society, to the consumer society of today is a direct result for the increased desire to constantly keep consuming.
The next best thing
I want to concentrate my discussion towards that the Bauman article. “Boredom is one complaint the consumer world has no room for and the consumer culture set out to eradicate it.” Reading on; “to alleviate boredom one needs money” (41). This explains more about consumption than Heilbroner’s social formation, specific behavioral and attitudinal characteristics ever could. I think then paralleling this to a New York Times Magazine article I read about I-phones will help emphasize my point. That article mentions how it isn’t about what’s new but what’s next. Once the I-phone came out people cared more about what the next thing will be than the I-phone itself.
Pretty much it comes down to why do we buy something? Why do we not buy something? It is these superficial forces which determine why a shopping center, a store or a product succeeds. It is also about the next best thing. In terms of shopping malls the next big thing, in terms of I-phones the next small thing.
This has me come to the conclusion that even though to us, [sophisticated designers] the un-architectural qualities of shopping malls seem important, in reality it is not, not even close. “The aesthetics of consumption now rules where the work ethic once ruled” (Bauman 32). Consumption is about aesthetics. It’s about being seen with the products you purchased. It’s about image. This idea of image is evident on multiply scales; from the tourist image of the developing Pearl River Delta cities, to the image of an individual company. DestiNY is no exception. It’s all about image and how it will not impact the environment and how it will be great for central New York.
It’s how DestiNY will be the next best thing.
Get Rich or Die Trying
The city of Dongguan is configured as a series of satellite towns adapted from the Garden City model, which all surround a historic sector, “but each village is also…given an asset” (Smith,291). The notion of dispersing a city into fragments which all seem to revolve around a central historic core, yet each individual fragment receives an ‘asset’, becomes a fascinating way to promote wealth into an entire city. This closely relates to Bauman’s views on the aesthetic of consumption as he notes, “they [consumers] need to constantly be exposed to new temptations in order to be kept in a state of constantly seething, never wilting excitation and, indeed, in a state of suspicion and disaffection” (Bauman, 26). It becomes apparent that Dongguan uses the satellite, Garden City model, to not only disperse inhabitants of the city, but more importantly to keep the whole city economically active by not secluding certain areas, and seemingly making no one place more important than the next. Through this condition, every satellite is capable of ‘enticing’ consumers, which according to Bauman becomes the most important aspect of a consumer market. After realizing the continuity in the work of both Bauman and Smith, it becomes hard to ignore the effect Destiny
mega-o-sorous
What Happens in Dongguan, Stays in Dongguan
However, the potential for reassignment of program, or an evolution from user-driven design to program-driven design seems great. The almost viral quality of transitory habitation in these cities makes them perfect targets for reclamation, and the speculative economy of the Chinese “boom-town” guarantees that these cities will see a second life. Perhaps “spatial money” is a too loose a system to ensure lasting development of a city.